Our News

Jolly Match 3 MR Takes Flight with Its First-Ever Team Adventure Event

The skies are opening for a brand-new adventure! For the first time in Jolly Match 3 MR, players can join forces with teammates in Team Adventure – an all-new team event that transforms the match-3 experience into a shared journey aboard a Victorian-inspired steampunk airship. Launching Monday, July 27, Team Adventure lets you work together […]

Sugar Madness Is Available Now on Meta Horizon Store

The day has finally arrived! What began as an ambitious idea and a first public showcase at GDC 2025 has grown into a complete VR adventure, shaped by months of development, player feedback, testing sessions, and incredible community support. Today, we are excited to announce that Sugar Madness is officially available on the Meta Horizon […]

Piñata Party Keeps the Jolly Match Adventure Going

Think you’ve completed everything in Jolly Match? Piñata Party is here to prove otherwise!  Jolly Match brand-new event gives players a fresh way to continue the adventure after finishing all available levels. Familiar stages are returning with extra challenge, exciting streak-based gameplay, and plenty of sweet rewards waiting inside colorful Piñatas. Old Levels, New Energy […]

Sugar Madness Official Release Date Revealed

We’re excited to officially announce that Sugar Madness launches on Meta Quest on June 4! After several open playtests in April and a lot of valuable feedback from players, we’ve spent the past weeks polishing the experience and preparing for release. From gameplay balancing and performance improvements to co-op refinements, the community helped us shape […]

Meet Tessa and Her Crew: The Characters Behind the Jolly Match Adventure

Every great creation is a mix of different energies. In Jolly Match 3 – Puzzle Game, that balance comes to life through Tessa and her four unique helpers – each bringing a distinct personality that shapes not only the journey, but the way it’s played. Tessa isn’t defined by a single strength. She’s not the […]

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